Class War
A downloadable game for Windows
This project explores the cyclical, often futile nature of class struggle through the lens of asymmetric local multiplayer. The game physicalizes the divide between the entrenched elite (the 1%) and the marginalized masses (the 99%) by fracturing not just the mechanics, but the literal hardware of the play space. By dedicating an entire display to a single player while forcing four others to share a compartmentalized screen, the physical layout of play mirrors the systemic inequality coded into the game.
Requirements:
- Two screens
- 5 controllers
Basic play:
- The 1% and the 99% play on different screens. The 1%er gets a screen to themselves (and can see the whole world), the 99%ers play in splitscreen mode on the other screen (and can only see a tiny piece of the world).
- The 1% should aim to stay alive as long as possible.
- The 99% should try and overthrow the 1% -- at which point they will become the 1%.
Playing as the 1%:
- Move legs: left and right sticks combined with left and right triggers (e.g. push both sticks left and alternative pressing triggers)
- Jump: X (on PS controllers). Throws 99%ers off. Has a five second cooldown
- Move arms: left and right sticks combined with left and right bumpers (L1 and R1 on PS controllers)
- Collect powerups: put all your limbs inside the circles
Playing as the 99%:
- Move tiny men: left stick (they will obey you mostly)
- Bunch up: hold X (on PS controllers)
- Kill offscreen tiny men: hold triangle (on PS controllers)
- Jump attack on 1%: hold O (on PS controllers) while near the 1%
- Collect powerups: put tiny men inside each of the circles (all 1% can cooperate)
| Status | Prototype |
| Platforms | Windows |
| Author | ij_lewis |
| Genre | Action |
| Tags | 8-Bit, Experimental, Local multiplayer, Split Screen |
| Average session | A few minutes |
| Languages | English |
| Inputs | Xbox controller, Gamepad (any) |
| Multiplayer | Local multiplayer |
| Player count | 2 - 5 |
Download
Download
UtopiaJamBuild.zip 15 MB

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